Implement automatic titles

This commit is contained in:
Juno Takano 2025-12-10 10:19:51 -03:00
commit c6fccd2d7b
4 changed files with 31 additions and 37 deletions

View file

@ -6,11 +6,11 @@ It works by ingesting a TOML file containing your node specification and serving
## Roadmap
- [ ] Automatic anchors
- [x] Array syntax for lightweight connections
- [x] Automatic IDs
- [ ] Automatic titles
- [ ] Automatic anchors
- [ ] Mismatch between TOML ID and provided ID
- [x] Automatic titles
- [x] Mismatch between TOML ID and provided ID
## Motivation

View file

@ -28,15 +28,6 @@ fn modulate_nodes(old_nodes: HashMap<String, Node>) -> HashMap<String, Node> {
let connections = node.connections.clone().unwrap_or_default();
let mut new_edges = connections.clone();
for link in node.links.iter() {
new_edges.push(Edge {
from: key.to_string(),
to: link.to_string(),
anchor: String::new(),
detached: !old_nodes.contains_key(link),
})
}
for (i, edge) in connections.iter().enumerate() {
let mut new_edge = edge.clone();
@ -54,8 +45,26 @@ fn modulate_nodes(old_nodes: HashMap<String, Node>) -> HashMap<String, Node> {
new_edges[i] = new_edge;
}
// Create connections for each link
for link in node.links.iter() {
new_edges.push(Edge {
from: key.to_string(),
to: link.to_string(),
anchor: String::new(),
detached: !old_nodes.contains_key(link),
})
}
// Populate empty titles with IDs
let new_title = if node.title.is_empty() {
key.clone()
} else {
node.title.clone()
};
let new_node = Node {
id: key.clone(),
title: new_title,
connections: Some(new_edges),
..node.clone()
};

View file

@ -3,34 +3,29 @@ use std::collections::HashMap;
#[derive(Serialize, Deserialize, Clone, Default, Debug)]
pub struct Graph {
pub messages: Vec<String>,
pub root_node: String,
pub nodes: HashMap<String, Node>,
#[serde(skip)]
pub incoming: HashMap<String, Vec<Edge>>,
pub root_node: String,
#[serde(default)] pub messages: Vec<String>,
#[serde(skip)] pub incoming: HashMap<String, Vec<Edge>>,
}
#[derive(Serialize, Deserialize, Clone, Default, Debug)]
pub struct Node {
pub title: String,
pub body: String,
#[serde(default)] pub title: String,
#[serde(default)] pub links: Vec<String>,
#[serde(default)] pub id: String,
#[serde(skip_serializing_if = "Option::is_none")]
pub connections: Option<Vec<Edge>>,
#[serde(default)]
pub links: Vec<String>,
#[serde(default)]
pub id: String,
}
#[derive(Serialize, Clone, Default, PartialEq, Deserialize, Debug)]
pub struct Edge {
pub to: String,
#[serde(default)]
pub anchor: String,
#[serde(default)]
pub from: String,
#[serde(default)]
pub detached: bool,
#[serde(default)] pub anchor: String,
#[serde(default)] pub from: String,
#[serde(default)] pub detached: bool,
}
impl Graph {

View file

@ -1,8 +1,6 @@
messages = []
root_node = "Interface"
[nodes.Interface]
title = "Interface"
body = """
An interface is a point of contact between the inside and the outside of something. Contrast with intraface.
"""
@ -10,7 +8,6 @@ An interface is a point of contact between the inside and the outside of somethi
links = ["Intraface"]
[nodes.Intraface]
title = "Intraface"
body = """
The intraface is the reflexive process of communicating, creating, thinking, that does not or cannot get shared with others. Contrast with interface.
"""
@ -18,13 +15,11 @@ The intraface is the reflexive process of communicating, creating, thinking, tha
links = ["Thinking", "Interface"]
[nodes.Thinking]
title = "Thinking"
body = """
Thinking is a process by which some beings create and manipulate mental constructs.
"""
[nodes.Paradigm]
title = "Paradigm"
body = """
A paradigm is a cohesive set of beliefs, methods and principles that serve both as justification for a given position and as guidance for how to pursue its praxis.
"""
@ -32,7 +27,6 @@ A paradigm is a cohesive set of beliefs, methods and principles that serve both
links = [ "Principle", "Belief", "Method", "Position", "Praxis" ]
[nodes.Principle]
title = "Principle"
body = """
A principle is a belief that implies commitment and necessity.
@ -50,7 +44,6 @@ anchor = "identifying"
to = "Identity"
[nodes.Religion]
title = "Religion"
body = """
A religion is a paradigm that involves unfalsifiable beliefs, particularly those in the domain of morality.
@ -79,7 +72,6 @@ links = [
]
[nodes.Identity]
title = "Identity"
body = """
Identity is how individuals construe their sameness and otherness from each other and from nothingness.
"""
@ -91,7 +83,6 @@ anchor = "nothingness"
to = "Emptiness"
[nodes.Emptiness]
title = "Emptiness"
body = """
Emptiness is the vacuous base in which entities exist.
"""
@ -99,7 +90,6 @@ Emptiness is the vacuous base in which entities exist.
links = [ "Entity" ]
[nodes.Entity]
title = "Entity"
body = """
An entity is anything except for actual emptiness. It does not have to be sentient, or physical. It can be an idea, a concept, a memory. The concept of emptiness is an entity, but emptiness itself is not.
"""